Fuuuuuuuuuu-

So we spent about 6 hours attempting, reattempting and double reattempting to give the GUI textbox support for multiple colors… which by itself isn’t all that hard, but then trying to word wrap at the same time made it a pain in the ass! Eventually we figured it out and we were so excited.

Then we found it had an incredible FPS drop with a lot of text…

…so we reverted…

…then we found out that even without multiple colors there was an insane FPS drop with a lot of text…

…back to the drawing board.

True story bro.

  • http://borsty.org Borsty

    Are you wrapping the whole text each frame or are you storing the processed data?

    I had a similar problem before, ended up rendering the whole thing to a texture and drawing that instead, and only refreshing it when needed.

  • http://borsty.org Borsty

    Are you wrapping the whole text each frame or are you storing the processed data?

    I had a similar problem before, ended up rendering the whole thing to a texture and drawing that instead, and only refreshing it when needed.

  • Grey

    Cool Story Bro.

  • Grey

    Cool Story Bro.