Tag Archive for 'dedicated server'

I’m an idiot

Been working hard on the server lately, trying to get everything configured the way it needs to be. Setting up security, installing applications and managing game server content… all the normal shit you would expect.

Oh, then I disabled Remote Desktop connections.

FUCK ME



Update: After giving my host detailed steps on how to fix it, its finally fixed… woooo!

Server progress

Okay so I’ve been doing a lot of work on the server, its almost ready to start properly hosting game servers. On that note I’m going to officially introduce The Arcadium website (for those of you who haven’t found it).

What is The Arcadium? Its not just a Garry’s Mod server anymore… its the adopted branding of all our projects (“our” meaning Chad and I). We ditched the name Bakburner and prior to that we ditched the name Modulus. WHRY? Good question with a simple answer: none of them felt right. Plus we’re weird, and what does it really matter to you?

Anyways… we’re still putting stuff together but here’s the link: http://www.the-arcadium.com. The Bakburner website will also redirect there now as well.

New server is alive!

My new dedicated server is online and live!

Just gotta set it all up and get the game servers running…. woot!

Bringing back a classic… sorta

Remember The Arcadium? Most of you probably do.

I remember back when it was a Garry’s Mod server that became a favorite to many people, around the same time PGM was around. And then everyone requested more and more game servers, and I complied. And then the community got bigger, and problems arose, and more bullshit happened and kept happening. So I tried to bandage the community by reinventing it into a bigger community that encompassed all sorts of games… well you know the story.

The saddest part is that The Arcadium got lost in all the commotion… until now. Yes The Arcadium is coming back. When? Soon.

After nearly two years with my current server host I decided to switch to a new host. This time its going to be a provider on the east coast. WHRY?!? …you ask. Well, mainly because the provider is a really good one (from what I’ve been reading) and they only have data centers over there. Most of the people that play seem to be east coast as well. I did a few traceroutes and ping tests and I get a pretty good ping to there location anyways, so it shouldn’t be that big of a deal for me and the other west coasters.

So once the new server is ready I’ll get The Arcadium server up again and let everyone know!

While I’ve been sick…

Yes. I’m sick again. Awesome huh?

Fuck no, shut up, it fucking sucks. I have two god damn ear infections, a god damn flu, and fucking pink eye!

Anyways. While I’ve been home sick I’ve been playing lots of Left 4 Dead and taking screenshots whenever I remember to.

I also set up some L4D dedicated servers. I didn’t want everyone and their retarded mother on the internet using them, so instead of putting a password on them (thus hiding them from the main menu screen where it’s easiest to click to connect) I just made a steam community group and made them exclusive to it. If you want to play on them, let me know and I’ll send you an invite.

P.S. Is that better Ed? I made it shorter just for you. Oh, and tell your mom I said hi.

Left 4 Dead!

Bam! Its here! All the waiting and waiting and BAM! Its awesome! I had to take a break to create a dedicated server since everyone is fucking retarded and won’t make one. Always gotta do shit yourself…

If anyone is curious how to setup a dedicated server for the Left 4 Dead Demo, just use your HldsUpdateTool:

HldsUpdateTool.exe -command update -dir . -game left4dead

P.S. Thanks Barri!

Here’s a taste of what I’m seeing!

Website and game server ballet

An important factor we’ve focused on when managing GATM has been keeping the website and game server on different platforms. The main purpose for this has been simple: performance.

We keep the website on a shared hosting account and the game servers on our dedicated server. Believe it or not, websites are resource hogs… especially high traffic ones. Every time someone loads up a page from your site, all the content including images needs to be accessed and sent over to the user. And that’s not even mentioning MySQL. If you have something running a database (i.e. a blog or forums) not only does the previously mentioned stuff happen, but then the MySQL server has to perform a query (or maybe even 10 queries, depending on what you’re doing).

So start taking that into account every time you hit refresh on a forum page, or quickly browse through pages of a post. There’s a lot of shit going on behind the scenes. And we wouldn’t want all that affecting the experience of those in our servers.

Now that you understand why we keep them separated, there’s one other issue. How do you communicate between the two? This is a major part of our task because people like seeing the integration of game server and website/forum. For the stability of the games, we keep the game data local to the server. WHRY? Simple answer is simple: you never want the game server dependent on ANYTHING. If the data is stored on the website and the website takes a shit… what happens? Yup… the game server takes a shit too, and you have a possibility of lost data.

Overcoming this obstacle isn’t all that hard, but the solution can’t bring down resources on the game server as I spoke about earlier. I’ll explain how we do this later.