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	<title>Brandon's Blog &#187; fretta</title>
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		<title>We won second place!</title>
		<link>http://www.foszor.com/blog/2010/06/we-won-second-place/</link>
		<comments>http://www.foszor.com/blog/2010/06/we-won-second-place/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 17:26:21 +0000</pubDate>
		<dc:creator>brandon</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[arcadium software]]></category>
		<category><![CDATA[fretta]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[zinger]]></category>

		<guid isPermaLink="false">http://www.foszor.com/blog/2010/06/we-won-second-place/</guid>
		<description><![CDATA[I know this is old fucking news but… In case you haven’t heard (which I’m sure most of you have) Arcadium Software’s Fretta gamemode Zinger! took second place in the Fretta Gamemode Contest! What now? What does this mean? Where do we go from here? Well, we’re looking forward to some feedback from Garry and [...]]]></description>
			<content:encoded><![CDATA[<p>I know this is old fucking news but… In case you haven’t heard (which I’m sure most of you have) <a href="http://the-arcadium.com/">Arcadium Software’s</a> Fretta gamemode Zinger! took second place in the <a href="http://frettacontest.facepunchstudios.com/">Fretta Gamemode Contest</a>!</p>
<p>What now? What does this mean? Where do we go from here?</p>
<p>Well, we’re looking forward to some feedback from Garry and Craig. We also have some touch ups we’d like to do. Once we’ve polished up the gamemode we send it to Garry and it will be included in Garry’s Mod!</p>
<p>We also get to add achievements to the gamemode and even push updates out once a month. Which is totally amazing. The prize money is totally great and all, but that comes and goes. The fact we’ve got a small piece of work in a retail game is definitely the most rewarding part.</p>
<p>Everyone keeps asking me what we’re doing with the money. Well, the majority is getting split up between Chad and I, and some will go to our <a href="http://www.doctormowinckel.com/">sound guy</a> and <a href="http://sassilization.com/">level designer</a>. They both contributed great work so we’re looking forward to&#160; showing them our appreciation.</p>
<p>Once again, I know this is literally last weeks news but I’ve been busy with a lot of shit lately… like moving… which I have yet to blog about. I’ll do that tomorrow, ok?</p>
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		<title>Blog updated</title>
		<link>http://www.foszor.com/blog/2010/02/blog-updated/</link>
		<comments>http://www.foszor.com/blog/2010/02/blog-updated/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 20:34:25 +0000</pubDate>
		<dc:creator>brandon</dc:creator>
				<category><![CDATA[General Stuff]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[fretta]]></category>
		<category><![CDATA[Gamemodes]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[zinger]]></category>

		<guid isPermaLink="false">http://www.foszor.com/blog/2010/02/blog-updated/</guid>
		<description><![CDATA[I decided my blog needed to be tinkered with. I didn’t do an overhaul or anything, just messed with fonts and added some more CSS3. I uploaded two more headers into the rotation, too. I need to start writing more about what I’m working on. People are always asking me and I never know where [...]]]></description>
			<content:encoded><![CDATA[<p>I decided my blog needed to be tinkered with. I didn’t do an overhaul or anything, just messed with fonts and added some more <a href="http://www.css3.info/">CSS3</a>. I uploaded two more headers into the rotation, too.</p>
<p>I need to start writing more about what I’m working on. People are always asking me and I never know where to begin. Here’s the thing: I’m <strong>always</strong> working on <strong>something</strong>. What it is can be totally different each day. Although right now I’m pretty focused on <a href="http://www.foszor.com/blog/2009/12/zinger-gameplay/">Zinger!</a>. We’re closing in on the deadline for the <a href="http://frettacontest.facepunchstudios.com/">Fretta Contest</a> and we’re really excited about it. Not much is left, actually we’re just finishing up a few odds and ends.</p>
<p>I’m going to be writing a few articles related to Lua soon so you can look forward to seeing those. Actually I’ve already started&#8230; I just need some spare time to finish the first one (work has kept me so busy lately!). Technically I shouldn’t even be writing this now, I should be writing those… <em>GOTTA GO!</em></p>
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		<title>Zinger! Gameplay Introduction</title>
		<link>http://www.foszor.com/blog/2009/12/zinger-gameplay/</link>
		<comments>http://www.foszor.com/blog/2009/12/zinger-gameplay/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 06:37:11 +0000</pubDate>
		<dc:creator>brandon</dc:creator>
				<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[fretta]]></category>
		<category><![CDATA[Gamemodes]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[zinger]]></category>

		<guid isPermaLink="false">http://www.foszor.com/blog/2009/12/test-post/</guid>
		<description><![CDATA[(this post will also serve as a test of WLW… thanks Garry!) &#160; Work! Work! Work! We’ve been busy on the newest installment of Zinger! designed to be a contest entry for the Fretta Contest. For those of you who played the original, there has been some changes to the gameplay. We haven&#8217;t discussed much [...]]]></description>
			<content:encoded><![CDATA[<p><font size="1">(this post will also serve as a test of <a href="http://windowslivewriter.spaces.live.com/">WLW</a>… thanks <a href="http://www.garry.tv/?p=1333">Garry</a>!)</font></p>
<p>&#160;<a href="http://www.foszor.com/blog/wp-content/uploads/2009/12/zing_test0006.jpg" class="highslide" onclick="return hs.expand(this)"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="Zinger!" border="0" alt="Zinger!" src="http://www.foszor.com/blog/wp-content/uploads/2009/12/zing_test0006_thumb.jpg" width="498" height="155" /></a> </p>
<p>Work! Work! Work! We’ve been busy on the newest installment of Zinger! designed to be a contest entry for the <a href="http://frettacontest.facepunchstudios.com/">Fretta Contest</a>.</p>
<p>For those of you who played the original, there has been some changes to the gameplay. We haven&#8217;t discussed much of the gameplay in the contest thread, so let me go over what we changed and why:</p>
<p>&#160;</p>
<p><strong><u>Teams</u></strong></p>
<p>&#160;<a href="http://www.foszor.com/blog/wp-content/uploads/2009/12/zing_test0018.jpg" class="highslide" onclick="return hs.expand(this)"><img style="border-bottom: 0px; border-left: 0px; margin: 5px 10px 4px 1px; display: inline; border-top: 0px; border-right: 0px" title="Blue Birdies Flag" border="0" alt="Blue Birdies Flag" align="left" src="http://www.foszor.com/blog/wp-content/uploads/2009/12/zing_test0018_thumb.jpg" width="166" height="134" /></a>In the original Zinger! it was 1 vs. all. This was fine and we had great fun with it, but most of the time people teamed or paired up and beat the crap out of other people. Which again was just fine, but it normally pissed said people off because they didn’t have a chance in hell of winning. The other problem was as much as everyone wanted to mutilate others with their weapon arsenal, they had to focus on getting to the cup first or they end up losing anyways. So now, with teams, you can work together by helping one guy get to the cup while you collect items to protect him.</p>
<p>&#160;</p>
<p><strong><u>Asynchronous Turns</u></strong></p>
<p>Many of you are probably thinking <em>“wtf does that mean?”.</em> Basically it means everyone has a turn at the same time, you’re not waiting on each other. Once you hit your ball, the game waits for you to stop moving then its your turn again. You don’t have to wait in a queue for your entire team to go before its your turn again. Why did we do this? Simple answer: Speed. In the previous Zinger! you spent a lot of time waiting for your turn to come around, which led to a lot of down time. We wanted to remedy that. This accomplished two things: a) less waiting around doing nothing, and b) increased the speed of the game dramatically.</p>
<p>&#160;</p>
<p><u><strong>Rings</strong></u></p>
<p> We wanted to give the mappers the ability to create a less linear hole. Instead of just <a href="http://www.foszor.com/blog/wp-content/uploads/2009/12/zing_test0005.jpg" class="highslide" onclick="return hs.expand(this)"><img style="border-bottom: 0px; border-left: 0px; margin: 5px 0px 4px 10px; display: inline; border-top: 0px; border-right: 0px" title="Rings" border="0" alt="Rings" align="right" src="http://www.foszor.com/blog/wp-content/uploads/2009/12/zing_test0005_thumb.jpg" width="166" height="127" /></a>starting at point A and trying to get to point B, we added in a feature to move the players around in all different directions. Basically there are a set amount of rings the mapper places on each hole; your team needs to go through each ring before you can finish the hole and sink the cup. This added in another element to the teamplay environment: working together to activate the rings as fast as possible while making progress toward the cup.</p>
<p>&#160;</p>
<p><strong><u>Randomizing</u></strong></p>
<p>No longer do you have hole 1, hole 2, hole 3, and progress through in the same order each time you play a map. Now, all the holes are randomized and played in a different order. We’re also considering randomizing the rings, as in, let the mapper place 8 of them but only spawn 4 random ones.</p>
<p>&#160;</p>
<p><strong><u>Tee Off</u></strong></p>
<p><a href="http://www.foszor.com/blog/wp-content/uploads/2009/12/zing_test0011.jpg" class="highslide" onclick="return hs.expand(this)"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="Tee Off" border="0" alt="Tee Off" src="http://www.foszor.com/blog/wp-content/uploads/2009/12/zing_test0011_thumb.jpg" width="202" height="182" /></a> </p>
<p>The mapper also has the ability to create more than just 1 tee per hole; actually we’d prefer they make 2+ tees. 2 of the tees would be picked at random and assigned to each team. Once the hole starts, teams tee off player by player. Once the last player has teed off, the tee is removed.</p>
</p>
</p>
<p>&#160;</p>
<p>This should shed some light on what we have planned. Remember, this is all preliminary and we reserve the right to change anything/everything before the official release.</p>
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