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	<title>Brandon&#039;s Blog &#187; game server</title>
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		<title>Bringing back a classic&#8230; sorta</title>
		<link>http://www.foszor.com/blog/2009/05/bringing-back-a-classic-sorta/</link>
		<comments>http://www.foszor.com/blog/2009/05/bringing-back-a-classic-sorta/#comments</comments>
		<pubDate>Fri, 15 May 2009 20:58:33 +0000</pubDate>
		<dc:creator>brandon</dc:creator>
				<category><![CDATA[General Stuff]]></category>
		<category><![CDATA[arcadium]]></category>
		<category><![CDATA[dedicated server]]></category>
		<category><![CDATA[game server]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Garry's Mod]]></category>
		<category><![CDATA[servers]]></category>

		<guid isPermaLink="false">http://www.foszor.com/blog/?p=664</guid>
		<description><![CDATA[Remember The Arcadium? Most of you probably do. I remember back when it was a Garry&#8217;s Mod server that became a favorite to many people, around the same time PGM was around. And then everyone requested more and more game servers, and I complied. And then the community got bigger, and problems arose, and more [...]]]></description>
			<content:encoded><![CDATA[<p>Remember The Arc<a href="http://www.the-arcadium.com">a</a>dium? Most of you probably do.</p>
<p>I remember back when it was a Garry&#8217;s Mod server that became a favorite to many people, around the same time PGM was around. And then everyone requested more and more game servers, and I complied. And then the community got bigger, and problems arose, and more bullshit happened and kept happening. So I tried to bandage the community by reinventing it into a bigger community that encompassed all sorts of games&#8230; well you know the story.</p>
<p>The saddest part is that The Arcadium got lost in all the commotion&#8230; until now. Yes The Arcadium is coming back. When? Soon.</p>
<p>After nearly two years with my current server host I decided to switch to a new host. This time its going to be a provider on the east coast. <strong>WHRY?!?</strong> &#8230;you ask. Well, mainly because the provider is a really good one (from what I&#8217;ve been reading) and they only have data centers over there. Most of the people that play seem to be east coast as well. I did a few <a href="http://en.wikipedia.org/wiki/Traceroute">traceroutes</a> and <a href="http://en.wikipedia.org/wiki/Ping">ping tests</a> and I get a pretty good ping to there location anyways, so it shouldn&#8217;t be that big of a deal for me and the other west coasters.</p>
<p>So once the new server is ready I&#8217;ll get The Arcadium server up again and let everyone know!</p>
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		<title>Website and game server ballet</title>
		<link>http://www.foszor.com/blog/2008/10/website-and-game-server-ballet/</link>
		<comments>http://www.foszor.com/blog/2008/10/website-and-game-server-ballet/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 01:23:22 +0000</pubDate>
		<dc:creator>brandon</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[dedicated server]]></category>
		<category><![CDATA[game server]]></category>

		<guid isPermaLink="false">http://www.foszor.com/blog/?p=43</guid>
		<description><![CDATA[An important factor we&#8217;ve focused on when managing GATM has been keeping the website and game server on different platforms. The main purpose for this has been simple: performance. We keep the website on a shared hosting account and the game servers on our dedicated server. Believe it or not, websites are resource hogs&#8230; especially [...]]]></description>
			<content:encoded><![CDATA[<p>An important factor we&#8217;ve focused on when managing GATM has been keeping the website and game server on different platforms. The main purpose for this has been simple: <strong>performance</strong>.</p>
<p>We keep the website on a shared hosting account and the game servers on our dedicated server. Believe it or not, websites are resource hogs&#8230; especially high traffic ones. Every time someone loads up a page from your site, all the content including images needs to be accessed and sent over to the user. And that&#8217;s not even mentioning <a href="http://www.mysql.com/why-mysql/">MySQL</a>. If you have something running a database (i.e. a blog or forums) not only does the previously mentioned stuff happen, but then the MySQL server has to perform a query (or maybe even 10 queries, depending on what you&#8217;re doing).</p>
<p>So start taking that into account every time you hit refresh on a forum page, or quickly browse through pages of a post. There&#8217;s a lot of shit going on behind the scenes. And we wouldn&#8217;t want all that affecting the experience of those in our servers.</p>
<p>Now that you understand why we keep them separated, there&#8217;s one other issue. How do you communicate between the two? This is a major part of our task because people like seeing the integration of game server and website/forum. For the stability of the games, we keep the game data local to the server. <strong>WHRY?</strong> Simple answer is simple: you never want the game server dependent on <em>ANYTHING</em>. If the data is stored on the website and the website takes a shit&#8230; what happens? Yup&#8230; the game server takes a shit too, and you have a possibility of lost data.</p>
<p>Overcoming this obstacle isn&#8217;t all that hard, but the solution can&#8217;t bring down resources on the game server as I spoke about earlier. I&#8217;ll explain how we do this later.</p>
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