Tag Archive for 'Garry’s Mod'

Blog updated

I decided my blog needed to be tinkered with. I didn’t do an overhaul or anything, just messed with fonts and added some more CSS3. I uploaded two more headers into the rotation, too.

I need to start writing more about what I’m working on. People are always asking me and I never know where to begin. Here’s the thing: I’m always working on something. What it is can be totally different each day. Although right now I’m pretty focused on Zinger!. We’re closing in on the deadline for the Fretta Contest and we’re really excited about it. Not much is left, actually we’re just finishing up a few odds and ends.

I’m going to be writing a few articles related to Lua soon so you can look forward to seeing those. Actually I’ve already started… I just need some spare time to finish the first one (work has kept me so busy lately!). Technically I shouldn’t even be writing this now, I should be writing those… GOTTA GO!

Zinger! Gameplay Introduction

(this post will also serve as a test of WLW… thanks Garry!)

 Zinger!

Work! Work! Work! We’ve been busy on the newest installment of Zinger! designed to be a contest entry for the Fretta Contest.

For those of you who played the original, there has been some changes to the gameplay. We haven’t discussed much of the gameplay in the contest thread, so let me go over what we changed and why:

 

Teams

 Blue Birdies FlagIn the original Zinger! it was 1 vs. all. This was fine and we had great fun with it, but most of the time people teamed or paired up and beat the crap out of other people. Which again was just fine, but it normally pissed said people off because they didn’t have a chance in hell of winning. The other problem was as much as everyone wanted to mutilate others with their weapon arsenal, they had to focus on getting to the cup first or they end up losing anyways. So now, with teams, you can work together by helping one guy get to the cup while you collect items to protect him.

 

Asynchronous Turns

Many of you are probably thinking “wtf does that mean?”. Basically it means everyone has a turn at the same time, you’re not waiting on each other. Once you hit your ball, the game waits for you to stop moving then its your turn again. You don’t have to wait in a queue for your entire team to go before its your turn again. Why did we do this? Simple answer: Speed. In the previous Zinger! you spent a lot of time waiting for your turn to come around, which led to a lot of down time. We wanted to remedy that. This accomplished two things: a) less waiting around doing nothing, and b) increased the speed of the game dramatically.

 

Rings

We wanted to give the mappers the ability to create a less linear hole. Instead of just Ringsstarting at point A and trying to get to point B, we added in a feature to move the players around in all different directions. Basically there are a set amount of rings the mapper places on each hole; your team needs to go through each ring before you can finish the hole and sink the cup. This added in another element to the teamplay environment: working together to activate the rings as fast as possible while making progress toward the cup.

 

Randomizing

No longer do you have hole 1, hole 2, hole 3, and progress through in the same order each time you play a map. Now, all the holes are randomized and played in a different order. We’re also considering randomizing the rings, as in, let the mapper place 8 of them but only spawn 4 random ones.

 

Tee Off

Tee Off

The mapper also has the ability to create more than just 1 tee per hole; actually we’d prefer they make 2+ tees. 2 of the tees would be picked at random and assigned to each team. Once the hole starts, teams tee off player by player. Once the last player has teed off, the tee is removed.

 

This should shed some light on what we have planned. Remember, this is all preliminary and we reserve the right to change anything/everything before the official release.

The Collector

This is a Garry’s Mod gamemode I began developing a few months ago. It started out as an experiment to see how much of a horror atmosphere I could introduce to an existing level using dynamically generated audio & visual effects.

Everyone loved how it turned out and asked me to add more of a “game” to it; which I eventually did. There are several puzzle-quests the players are put through (yes its multiplayer), but I didn’t spend any time in the video demonstrating them. Maybe I’ll show them in another video (if anyone is interested)

P.S. Click here and watch it in HD

17 dolla’ gansta’

I was falling asleep driving home the other day, couldn’t keep myself awake! I started doing random weird shit and just happen to record it:

On another random note: A few days ago the most wonderful thing occurred. I played Garry’s Mod WITH my son. As most of you know Aidan loves the game. Maybe its because there’s no objective he can fail at, or maybe its because he can spawn as many Mossmans as he likes and shoot them in their face… I’m not entirely sure. But he loves the game!

About a week or so ago I custom built a laptop for my wife. I even threw in a nVidia card, the 9800 series or whatever… not exactly sure right now. Well anyways, it runs games great, even the Source Engine games. I figured… instead of Aidan taking over my computer and playing games he could play games on her laptop. So I created him a Steam account, gifted him my extra Half Life 2, then bought him Garry’s Mod. As if my son having his own Steam account wasn’t cool enough… this meant we could play games together!

It was awesome! I put him in a Ventrilo room with the transmit set to voice sensitivity and we played through a couple HL2 single player maps together. He was able to comprehend that it was his dad with him in game, he would ask me to follow him and watch him as he shot Combine and random citizens. Everything was going great until he decided to shoot me. I asked him to stop so he killed me with the crowbar. Being the tough guy I am, I respawned and took him out with an alt fire of the shotgun. BAD FUCKING IDEA!

Maybe he’s smart enough to figure out 3D games and coordination with keyboard+mouse controls, but the trauma of having his dad shoot him was too much. He broke down in tears, screaming and crying. Ask Chad he was there… it was pretty sad. Oh well, live and learn I guess.

And by learn I mean he learned not to fuck with his dad.

Edit:

By the way Aidan is 3, and Chad’s comment below was a true moment:

Aidan, put down the car and come over here… AIDAN PUT IT DOWN