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	<title>Brandon&#039;s Blog &#187; ogg vorbis</title>
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		<title>Audio and Oggs Vorbis</title>
		<link>http://www.foszor.com/blog/2009/02/audio-and-oggs-vorbis/</link>
		<comments>http://www.foszor.com/blog/2009/02/audio-and-oggs-vorbis/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 19:13:11 +0000</pubDate>
		<dc:creator>brandon</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[gadget]]></category>
		<category><![CDATA[ogg vorbis]]></category>

		<guid isPermaLink="false">http://www.foszor.com/blog/?p=494</guid>
		<description><![CDATA[Just a quick blog for today. We&#8217;re going with Oggs Vorbis as our primary sound format instead of MP3. Mainly because MP3 requires a license anytime you write a decoder&#8230; yea fuck that shit. Fuck that shit royally in the butt. Plus once you have the libraries included in your project the files are pretty [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick blog for today. We&#8217;re going with <a href="http://www.vorbis.com/">Oggs Vorbis</a> as our primary sound format instead of MP3. Mainly because MP3 <a href="http://en.wikipedia.org/wiki/MP3#Licensing_and_patent_issues">requires a license</a> anytime you write a decoder&#8230; yea fuck that shit. Fuck that shit royally in the butt. Plus once you have the libraries included in your project the files are pretty damn easy to work with.</p>
<p>As Chad keeps chipping away at the renderer, I continue work on the audio portion. I can&#8217;t say this enough but if nothing else this project has been such a learning experience for me. Little by little I&#8217;m grasping concepts of C++ programming I never even knew existed&#8230; totally awesome.</p>
<p>Speaking of audio; Bakburner/Etc has grown a bit. I recently found out Brock aka <em>Edward the Retarded Medic</em> or <em>DoctorMowinckel</em> is an amateur sound editor. Fortunately for him we&#8217;re a couple of amateur game developers so he fits in perfectly. We&#8217;re still looking for 2D and 3D artists. Hit us up.</p>
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